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Freecol how to make a trade route
Freecol how to make a trade route











freecol how to make a trade route
  1. FREECOL HOW TO MAKE A TRADE ROUTE FULL
  2. FREECOL HOW TO MAKE A TRADE ROUTE MODS

Warp to a brand new star system (preferably one with a wide buy/sell ratio).Find a High Supply or reasonably suitable system where you can initially buy around 100+ technology modules.As soon as you get around 5.5 million units do the following to start.

FREECOL HOW TO MAKE A TRADE ROUTE FULL

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freecol how to make a trade route

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  • FREECOL HOW TO MAKE A TRADE ROUTE MODS

    Adding a new escort mission for protecting units.The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0.Īll user visible changes since 0.13.0​ Graphics We will continue improving the game through numerous new releases.WELCOME EXPLORERS! -> ༼ つ ◕◕ ༽つ | How to submit bugged save files to Hello Games Guidelines National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking. Scrolling on the map should now be smoother.įixes the scaling of several different panels (preferences).It's now possible to add the same goods multiple times to the same stop in the trade route panel.Accelerator keys can now be changed, saved and loaded in the preferences.Reduces the amount of jumping around on the map while animating the moves of enemy units.Fixed leaking file descriptors that crashed the game on Windows.Fixed several issues that forced a server reconnect.Fixed several issues with goto-orders that made the game hang after end of turn.Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).AI ships should no longer get stuck outside native settlements.The AI will no longer equip specialists (like Elder Statemen) with muskets.For example, the conquest advantage (spanish) will make the player focus on destroying the natives.The colony panel is now properly updated when clearing the speciality of a worker.Units should no longer have their graphics clipped on the map.













    Freecol how to make a trade route